DUONG NGO MANH TIN

About me:
- Specialising in clear, cohesive gameplay systems, level design, and iterative prototyping.- Bachelor of Design (Games) RMIT University
Feel free to contact me :3
(I need a job :<)
Contacts:
Group Projects
ADVENT
Cooperative Dungeon Crawler
Board Game · 2022
[Game Designer · Visual Asset Designer]
Group Project
- [Core Gameplay Design] Co-designed and iterated the gameplay loop for a 4-player cooperative dungeon crawler- [Systems & Balance] Action-point economy, enemy encounters, and overall combat flow- [Playtesting & Iteration] Structured testing → feedback synthesis → tuning cycles- [Game Components] Designed board, playmats, and custom cards (Adobe Illustrator)- [Layout & Typography] Clear information hierarchy and rule readability- [Player Experience] Improved usability, clarity, and accessibility
THE GREEN RUSH HOUR
Educational Puzzle Game · 2023
[Game Designer · Developer]
Group Project
- [Core Gameplay Design] Co-designed a turn-based puzzle game focused on environmental awareness and sustainable mobility- [Gameplay Mechanics & Level Design] Progressive difficulty tuning with an emphasis on clarity and learnability- [UI & Accessibility Design] Designed and refined interface layouts to support ease of learning and accessibility- [Audience Research] Conducted target audience research to tailor the experience for players aged 10+- [Educational Integration] Embedded themes such as air pollution, public transportation, and carbon emission reduction into gameplay- [Player Engagement] Encouraged eco-conscious decision-making through meaningful in-game choices
Solo Projects
SANDWICH SHOWDOWN
2-Player Competitive Food Battle Game · 2025
[Game Design · Programming · Art · SFX · Song]
Solo Developer
- [Solo designed and developed] a complete local 2-player competitive experience, from concept to playable build- [Implemented all gameplay systems and player interactions] through original code, defining overall game flow- [Created all visual assets], including characters, UI, and pixel-art environments- [Composed original music and produced sound effects] to support pacing, feedback, and moment-to-moment gameplay clarity- [Designed intuitive menus and UI screens], including title screen, play flow, and navigation- [Focused on engaging player-versus-player gameplay] through responsive controls and competitive pacing

Hold It
Narrative Choice-Driven Game · 2025
[Game Design · Programming · Art · SFX]
Solo Developer
- [Solo designed and developed] a local 2-player competitive game inspired by fast-paced food battle mechanics- [Implemented all gameplay systems and player interactions] through original code, defining the overall game flow- [Created all visual assets], including characters, UI, and pixel-art environments- [Composed original music and produced sound effects] to support pacing, feedback, and moment-to-moment gameplay clarity- [Designed intuitive menus and UI screens], including the title screen, play flow, and navigation- [Delivered engaging player-versus-player gameplay] through responsive controls and competitive pacing

The Normalization of Pirated Culture in Vietnam
Minecraft Distribution through AppVN
[Researcher · Zine Visualizer] - Group Project
- [Researched how pirated platforms shape player behavior] by examining AppVN’s role in normalizing software piracy in Vietnam- [Used Minecraft as a case study] to analyze how accessibility and distribution influence adoption and cultural legitimacy- [Applied mixed research methods], combining user surveys with historical and secondary data analysis- [Contributed to insights on user attitudes] toward copyright, access, and perceived ownership of digital products- [Produced documentation and visual research materials] supporting analysis and presentation outcomes

Teikai
Independent Music Artist
- [Independently compose and release original music] under the artist name Teikai on YouTube- [Handle the full music production pipeline], including composition, arrangement, sound design, and mixing- [Use digital audio tools] to experiment with emotional storytelling, atmosphere, and pacing through sound- [Develop a personal artistic voice] through iterative self-directed creative practice- [Manage visual presentation and release] as part of a complete solo creative workflow
Kudos for you for checking this section :DD
These are games I am currently playing

LEAGUE OF LEGENDS
Competitive Player Experience (Peak: Gold I)
Top Laner

GENSHIN IMPACT
Ongoing Player Experience
Dedicated Player · Strategy Optimizer
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