DUONG NGO MANH TIN

Game Designer

About me:

- Specialising in clear, cohesive gameplay systems, level design, and iterative prototyping.- Bachelor of Design (Games) RMIT University

Feel free to contact me :3
(I need a job :<)

Contacts:


Projects:

Group Projects

ADVENT

Cooperative Dungeon Crawler
Board Game · 2022

[Game Designer · Visual Asset Designer]
Group Project

- [Core Gameplay Design] Co-designed and iterated the gameplay loop for a 4-player cooperative dungeon crawler- [Systems & Balance] Action-point economy, enemy encounters, and overall combat flow- [Playtesting & Iteration] Structured testing → feedback synthesis → tuning cycles- [Game Components] Designed board, playmats, and custom cards (Adobe Illustrator)- [Layout & Typography] Clear information hierarchy and rule readability- [Player Experience] Improved usability, clarity, and accessibility

THE GREEN RUSH HOUR

Educational Puzzle Game · 2023

[Game Designer · Developer]
Group Project

- [Core Gameplay Design] Co-designed a turn-based puzzle game focused on environmental awareness and sustainable mobility- [Gameplay Mechanics & Level Design] Progressive difficulty tuning with an emphasis on clarity and learnability- [UI & Accessibility Design] Designed and refined interface layouts to support ease of learning and accessibility- [Audience Research] Conducted target audience research to tailor the experience for players aged 10+- [Educational Integration] Embedded themes such as air pollution, public transportation, and carbon emission reduction into gameplay- [Player Engagement] Encouraged eco-conscious decision-making through meaningful in-game choices


Solo Projects

SANDWICH SHOWDOWN

2-Player Competitive Food Battle Game · 2025

[Game Design · Programming · Art · SFX · Song]
Solo Developer

- [Solo designed and developed] a complete local 2-player competitive experience, from concept to playable build- [Implemented all gameplay systems and player interactions] through original code, defining overall game flow- [Created all visual assets], including characters, UI, and pixel-art environments- [Composed original music and produced sound effects] to support pacing, feedback, and moment-to-moment gameplay clarity- [Designed intuitive menus and UI screens], including title screen, play flow, and navigation- [Focused on engaging player-versus-player gameplay] through responsive controls and competitive pacing

Hold It

Narrative Choice-Driven Game · 2025

[Game Design · Programming · Art · SFX]
Solo Developer

- [Solo designed and developed] a local 2-player competitive game inspired by fast-paced food battle mechanics- [Implemented all gameplay systems and player interactions] through original code, defining the overall game flow- [Created all visual assets], including characters, UI, and pixel-art environments- [Composed original music and produced sound effects] to support pacing, feedback, and moment-to-moment gameplay clarity- [Designed intuitive menus and UI screens], including the title screen, play flow, and navigation- [Delivered engaging player-versus-player gameplay] through responsive controls and competitive pacing


Academic
Research:

The Normalization of Pirated Culture in Vietnam

Minecraft Distribution through AppVN

[Researcher · Zine Visualizer] - Group Project

- [Researched how pirated platforms shape player behavior] by examining AppVN’s role in normalizing software piracy in Vietnam- [Used Minecraft as a case study] to analyze how accessibility and distribution influence adoption and cultural legitimacy- [Applied mixed research methods], combining user surveys with historical and secondary data analysis- [Contributed to insights on user attitudes] toward copyright, access, and perceived ownership of digital products- [Produced documentation and visual research materials] supporting analysis and presentation outcomes


Music:

Teikai

Independent Music Artist

- [Independently compose and release original music] under the artist name Teikai on YouTube- [Handle the full music production pipeline], including composition, arrangement, sound design, and mixing- [Use digital audio tools] to experiment with emotional storytelling, atmosphere, and pacing through sound- [Develop a personal artistic voice] through iterative self-directed creative practice- [Manage visual presentation and release] as part of a complete solo creative workflow


Hobby:

Kudos for you for checking this section :DD
These are games I am currently playing

LEAGUE OF LEGENDS

Competitive Player Experience (Peak: Gold I)

Top Laner

- [Played competitively in ranked environments] with a focus on Top Lane fundamentals and matchup knowledge- [Demonstrated strong macro and micro decision-making], including lane control, wave management, and trading optimization- [Applied vision control and objective-focused play] to support team strategy and map pressure- [Maintained meta awareness and adaptability] across balance patches, champion changes, and shifting strategies- [Communicated and coordinated team strategies] in both solo queue and organized team play environments- [Optimized team compositions and role flexibility] to improve overall team performance

GENSHIN IMPACT

Ongoing Player Experience

Dedicated Player · Strategy Optimizer

- [Maintained long-term, daily engagement] with Genshin Impact, developing deep understanding of core combat and progression systems- [Ranked in the top 3% globally for Neuvillette performance], specializing in rotation optimization, artifact builds, and damage efficiency- [Optimized team compositions and elemental synergies] through analysis of reactions, cooldowns, and character interactions- [Completed high-level endgame content], including Spiral Abyss, boss farming, and time-limited combat challenges- [Demonstrated strong resource and progression management] across character investment, materials, and long-term planning- [Applied meta analysis and adaptability] in response to balance updates, new characters, and evolving combat strategies


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